Rome 2 Province Guide

  1. Memphis

Nov 20, 2013 Total War: Rome 2 Most Overpowered Builds Guide. Total War: Rome II gives you around 14 factions to play with, but in reality only a specific few factions are really getting the attention. Latium, Sicily, Greece, and Africa are most likely going to be the richest provinces you'll have access to as Rome for a good part of a campaign with a good part of the budget or the rest just going to support their control but those provinces built up bring in multiple thousands and can support several legions by themselves. It's not simple, but neither is it terribly difficult once you get to grips with it. This guide will show you what to look for. Step 1: Protect Your Home Province. With Rome, you start the game controlling the province of Roma, which includes the Eternal City and the port of Ostia at the mouth of the Tiber River.

Thapsus

Rome II Politics Overview

When you select a faction, you also take the reins of the ruling party or family within its political system. Your faction leader is the head of that party. Many characters in your campaign contribute their gravitas to your party’s political power within your faction. This in turn increases the area of influence your party has throughout your provinces. However, not all other parties will sit idle and watch you rule, for they have their own agenda and aspirations. You can interact with any character involved in politics in the Faction Summary tab by promoting them, using underhanded methods such as bribery and embezzlement, adopting them into your family or even taking aggressive action against them.

By carefully managing characters of political importance and engaging in the various political actions available to you, it is possible to establish a firm grip upon the ruling power in your faction. Loyalty is the key – your goal is to keep other parties happy and loyal to your cause, otherwise they will cause problems in their area of influence. Insurrection builds and if a party’s loyalty is too low, it can cause them to secede and declare independence. The choices you make during your campaign affect the influence that each party possesses. This includes military and civil choices that might not seem directly political, such as which generals to appoint, which technologies are researched and how you manage your economy.

There is no single approach; political non-involvement (in other words, letting the situation unfold on its own while concentrating on civil and military matters) is not necessarily a bad thing, at least in the short term. However, in the long term, inaction will likely result in parties gaining or losing influence excessively without your knowledge. A politically active player must maintain their rule for as long as possible, but other parties will eventually decide to secede and oppose the established order. When a secession occurs, all existing generals and admirals in the opposing party will defect – along with their forces – into a new enemy faction, whose sole purpose is defeating you. Players who choose not to pay attention to influence levels run the risk of this occurring when they least expect it. On the other hand, a party’s loyalty can be diminished intentionally and they can be provoked into breaking off, only to be stamped out by your prepared forces.

Memphis

Civil war can occur multiple times in a campaign and sometimes that will be the only way to deal with an intrepid party, but it will be easy to crush them when you are the one who causes their secession. See below for further details.