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Marine armor
Taking a stroll to the creek in advanced power armor. Marine armor is basically sci-fi power armor. Hyper advanced and very late game this set of armor is the beefiest armor in the game without mods. It does reduce your pawns movement speed, but not nearly as much as plate armor. Basically a Space Marine!: Covers all body parts. RimWorld armor got a rework during late beta and could allow a colonist to be properly immune to damage. There's a lot of information in this video in. Aug 16, 2018 Hi all, i want to craft some power armors for my guys. But now it is confusing for me. The wiki says i need 175 plasteel and 18 components, but in game (machining table) says i need 185 plasteel, 18 components and 80 Hyperweave. After searching in wiki, i know now that this is an extreme rare material (never seen in in about 480 hours gameplay). Is this a mod thing or is this from vanilla? Problem is power armor doesn't apply armor for both layers that it takes up, which is why having 2 separate pieces of other armor can rival or beat it. There's a mod I use that makes it so it does apply for the second layer, albeit at 50% effectiveness on the second layer, though that can be tweaked.
A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.
Armor like this is often used by imperial janissaries and rapid-incursion space marines.
- Type
- Gear – Armor
- HP
- 340
- Market Value
- 2035
- Mass
- 15 kg
- Insulation - Cold
- 32°C
- Insulation - Heat
- 9°C
- Armor - Blunt
- 45%
- Armor - Sharp
- 106%
- Armor - Heat
- 54%
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Layer
- Middle, Shell
- Work To Make
- 60,000 ticks (16.67 mins)
- Resources to make
- 100 + 20 + 4
Marine armor is a set of power armor that forms a full set along with the Marine helmet and can effectively block gunshots, cuts, blunt trauma, or burns.
Acquisition
As a complicated piece of technology, Marine Armor can only be made at the Fabrication bench and requires Marine Armor to be researched in order to be constructed. Crafting the armor requires 100 plasteel, 20 uranium and 4 advanced components.
Alternatively, the armor can be received as a quest reward, purchased from traders, or found on Raiders.
Analysis
Marine armor is the middle tier of the three types of power armor, the other two being the inferior Recon armor and the superior Cataphract armor. As expected, it is also the middle tier in expense and protection as well. While it provides the same coverage, Marine armor is roughly equivalent to a Recon armor of one quality level above (e.g. a Normal Marine armor ~= Good Recon armor), or a Cataphract armor one quality levels below.
Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection approximately equivalent to the combination of a devilstrand duster and flak vest, assuming all items are the same quality. However replacing the devilstrand with hyperweave or thrumbofur results in more protection to those areas. So while marine armor is more protective than a devilstrand duster and flak vest, when compared to better duster materials, the overall impact of the opposing traits of superior arm and leg protection and inferior torso, neck and shoulder protection on pawn survivability is currently unclear. However in this comparison, it should be noted that several vital organs are in the torso and the destruction of these can result in immediate death. It should also be noted that marine armor comes with a Move Speed debuff of -0.40 cs, while a flak vest has a penalty of only -0.12c/s meaning there may be a reason to choose the flak vest and duster even with inferior protection.
It occupies both the overgarments, middle, and shell layers, while flak vests only occupy the middle layer - meaning it can't be worn with tribalwear.
Quality Table
Quality | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Awful Marine armor | 63.6% | 27% | 32.4% | 340 | -25.6°C | +7.2°C | 1020 |
Poor Marine armor | 84.8% | 36% | 43.2% | 340 | -28.8°C | +8.1°C | 1525 |
Normal Marine armor | 106% | 45% | 54% | 340 | -32°C | +9°C | 2035 |
Good Marine armor | 121.9% | 51.75% | 62.1% | 340 | -35.2°C | +9.9°C | 2535 |
Excellent Marine armor | 137.8% | 58.5% | 70.2% | 340 | -38.4°C | +10.8°C | 3035 |
Masterwork Marine armor | 153.7% | 65.25% | 78.3% | 340 | -48°C | +13.5°C | 4035 |
Legendary Marine armor | 190.8% | 81% | 97.2% | 340 | -57.6°C | +16.2°C | 5035 |
For the full effects of qualities, see Quality.
Version history
In older versions, it used to be called the power armor. It also only reduced move speed by 0.1c/s but also reduced Global Work Speed by 10%
- Beta 19: it received a buff to armor rating, the crafting time was greatly reduced, and the cost was changed. It also received a new description and name.
- 1.1: it received a slight nerf to sharp protection (108% --> 106%).
- 1.1.2647: No longer meets the clothing requirement of nobles, replaced in that role by Prestige marine armor
See Also
- Grenadier armor - a slightly less protective variant of marine armor with an integrated grenade launcher.
- Prestige marine armor - a variant of marine armor that both pleases nobles and improves psychic ability.
- Torso |Clothing
- Button-down shirt • T-shirt • Tribalwear • Corset • Eltex shirt • Eltex vest • Formal vest • Formal shirt
- Armor
- Flak vest
- Legs | Clothing
- Pants
- Armor
- Flak pants
- Shell | Clothing
- Duster • Jacket • Parka • Plate armor • Cape • Eltex robe • Prestige robe
- Armor
- Flak jacket • Marine armor(Prestige, Grenadier) • Recon armor(Prestige, Locust) • Cataphract armor(Prestige, Phoenix)
- Head | Clothing
- Bowler hat • Cowboy hat • Tuque • Tribal headdress • War mask • War veil • Beret • Coronet • Crown • Eltex helmet • Eltex skullcap • Gunlink • Hood • Ladies hat • Stellic crown • Top hat
- Armor
- Flak helmet • Marine helmet(Prestige) • Psychic foil helmet • Recon helmet(Prestige) • Simple helmet • Cataphract helmet(Prestige)
Life on the rim can be quite dangerous. It’s important to make sure your colony is well protected and your pawns have the best gear. Endgame Rimworld is a cruel mistress with hordes of enemies and robots trying to kill you. While we already covered what the best melee weapon in Rimworld was, we think it’s time to go over what the best gun in Rimworld is.
Just like with our take on what the best melee weapon is, the best gun in Rimworld depends on a variety of factors. While there are two outright top choices for best gun, Rimworld throws a variety of situations at you and they may not always be the best choice. Comps also matter, sometimes it’s better to have all assault rifles and a few miniguns in the mix than just assault rifles.
Overall Best Gun in Rimworld
Overall, the assault rifle is the best gun in the game. While you may be thinking, “Hey, what about the charge rifle?”, the assault rifle outranges the charge rifle. While the assault rifle does do less overall DPS, the assault rifle can seriously hinder an enemies assault if they have charge rifles. Sometimes it is important to be the one who shoots first!
Plate Armor Worth It? :: RimWorld General Discussions
The charge rifle is second on the list of best guns in Rimworld. It features better stats, at the cost of a shorter range.
Here are the stats on the assault rifle and charge rifle.
As you can see, the assault rifle outclasses the charge rifle in range and accuracy making it a perfect choice for long-range engagements. The charge rifle has better damage and armor penetration but lacks the ability to engage at long distances.
Best Gun for CQC or Hallways
The minigun is one of the best spray-and-pray guns in the game. Give a minigun to one of your pawns with the trait trigger happy and watch clumped up groups of raiders fall to the ground. Trigger happy will halve the reload time of the pawn, but reduce their accuracy be 25% – which we don’t really care about because the minigun is already inaccurate and in CQC accuracy is just a bonus. What matters most is getting as many shots as possible down that 10 tile hallway where the raiders are.
Surprisingly, the minigun has similar stats to the assault rifle. It has 15% armor penetration, the same range, and only has 1 less point of damage. The DPS is better than both the charge rifle and assault rifle, however. At 36.78, the minigun is perhaps the highest DPS weapon available in vanilla Rimworld. With a 25-shot burst, it is no wonder it has such a high DPS.
What Is Yer Typical Soldier Outfit? :: RimWorld General ...
Make the Best of Your Situation
The best gun in Rimworld also depends on what materials and weapons are readily available. While the above are the ultimate best weapons in the game, sometimes it is important to remember that you need to make the most of what you have.
If you have 3 survival rifles, make your kill box a long, tight hallway with your pawns at one end. It’ll be just like another day at the shooting range for them.
If you have a number of shotguns you picked up off raiders, make a close-quarters kill box. Pawns can hide behind corners and take close-distance shots at incoming raiders or hostile animals.
Keep the assault rifle, charge rifle, and minigun in mind as endgame weapons. Those are weapons you should be crafting or buying when you have enough supplies and a stable base. The best gun in Rimworld is the one that fits your current situation!
If you’re looking for more Rimworld tips and tricks, check out our other posts on how to get components, melee weapons, and hydroponic layouts!